With elegantly simple gameplay,ÃÂ Ticket to RideÃÂ can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets Ã¢â¬â goal cards that connect distant cities; and to the player who builds the longest continuous route.
"The rules are simple enough to write on a train ticket Ã¢â¬â each turn you either draw more cards, claim a route, or get additional Destination Tickets," saysÃÂ Ticket to RideÃÂ author,ÃÂ Alan R. Moon. "The tension comes from being forced to balance greed Ã¢â¬â adding more cards to your hand, and fear Ã¢â¬â losing a critical route to a competitor."
Ticket to Ride continues in the tradition ofÃÂ Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.